Need for better technologies for collocated social interactionĬurrent technology can be argued to be suboptimal with respect to collocated social interaction. In particular, several academic workshops have recently convened to discuss the directions for technology that would better support collocated interaction (e.g., Fischer et al. ![]() Multi-player gaming consoles and collaborative touch displays are just some prominent examples of this trend (e.g., Falk and Björk 1999 Memarovic et al. Only over the last two decades, have researchers and product developers begun to consider how technology could also support multi-user scenarios. In the big picture of technology development, this area has attracted less interest than technologies for remote connectedness, and hence remains less explored and characterized. ( 1991) and its two dimensions of time and place, collocated social interaction focuses on scenarios of ‘same time, same place’, that is, a synchronous interaction between individuals in close proximity. Considering the groupware taxonomy by Ellis et al. 2013), ranging from plain text-based communication to those with rich multimedia content (Macskassy 2012) and even virtual reality simulations of face-to-face interaction (Schroeder 2002).Īt the same time, various ICTs and personal technologies Footnote 1 are often used collaboratively by several collocated people, during social encounters. Virtual encounters between remote people are now commonplace (e.g., Bolton et al. Over the last decade, computer-mediated communication (CMC) has exploded with various social media and online communication applications, which has allowed a variety of new forms of mediated social interplay with remote others. Information and communication technology (ICT) has revolutionized how people interact with each other irrespective of time and place. This review helps researchers to describe, analyze, and position relevant prior research and identify gaps in scientific knowledge. To contribute with a new theoretical perspective, we identify various roles of technology relevant for enhancement, representing three abstract categories: facilitating, inviting and encouraging. We contribute an in-depth study of 92 publications that present relevant solutions or prototypes, analyzing their focus areas, design objectives, and design and evaluation approaches. This literature review outlines the landscape of design explorations in this emergent research topic. However, there is little understanding of the optimal design solutions and roles of technology considering this goal. Various envisioned systems aim beyond simply enabling interaction, to actively enhance-i.e., improve the quality or extent of-social interaction between collocated people. An emergent research topic within this area relates to technological enhancement of social interaction. Yet, it would be of interest to have the audience explore the 'story' behind the work: even if the sculptural installations are abstracted they carry a sliver of history, for instance, the hop garden geometry of The Hop.Collocated interaction has received growing interest in both academic research and the design of information and communication technological applications. Or just for quiet contemplation,” mentions the artists. “One of the things I most enjoy is that people use my sculptures as spaces to create their work - be that fashion shows or music videos or even getting married. The in-situ installation works of Bradley involve close engagement with the site to create new spaces and invite people in. The generative installations by Bradley have not limited to anchor an immersive experience, but prompt the audience to evoke an emotional and spiritual sensitivity as well. ![]() ![]() I am very interested in the idea of 'radical hospitality' - how do I invite people literally and metaphorically into my artworks in the first place? In the public realm this is very important,” declares Bradley. “But before then is the entry point for visitors to the artwork. The site-specific installations nudge the audience to exchange ideas and experience the unseen. The immersive experience is of paramount significance for Bradley. The everyday hustle fails us to realise the interdependency between self, place and community. Artist Jyll Bradley Image: Charlie Hopkinson
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